Sunday 18 March 2012

Character Modelling


The second area of 3D I wanted to look at was Modelling! At one point I felt very strong with being able to model anything I wanted...however as third year progressed I felt I was lagging behind some other students. The hotel room below is very simple so this is a character I've modelled for a short animation I'm working on as part of my portfolio. The next step after this will be UV Unwrapping and custom texturing!



Personal Progression

Okay, so over the past month I've been trying to develop what I considered to be my weak areas of 3D.
This would hold two benefits; 1) A chance to improve and develop my current skills and 2) Give me some new material for my portfolio.

The first area was creating realistic renders as most of my 3D is presented very 'cartoony'. - I solved this by making a hotel entry for DandAD. The challenge here was the lighting and the texturing as I never really knew how to do it 'properly'. This was quite a quick project as I started it very late...but I was very pleased with the result and learnt a lot!