Thursday, 22 October 2009

X06: The Future of Storytelling Panel



Last night i watched The Future of Storytelling video on the Team Xbox Website:




X06: The Future of Storytelling Panel

Personally i found the conference to be very informative as it raised some exciting ideas about the use of cut scenes and story incorporation within current and upcoming games.
The aim is to create a story that can actively engage the player rather than the usual pre-recorded, long, laborious, complicated cut scenes! This could be achieved through the players choices during game play rather than a set narrative.

As games are also now being designed to be 'beaten', and completed, there was discussion about two modes of gameplay; Pure gameplay for the 'pro gamers', and a more story based mode for enthusiasts.

1 comment:

  1. I agree Jaz there was some pretty interesting insights going on in there. Im not so sure about the whole breaking games up into episodes that they spoke about in the conference though, i think that my raise a few issues and could lead to people tagging it as a money making scheme rather than appreciating it for the idea.

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