The second area of 3D I wanted to look at was Modelling! At one point I felt very strong with being able to model anything I wanted...however as third year progressed I felt I was lagging behind some other students. The hotel room below is very simple so this is a character I've modelled for a short animation I'm working on as part of my portfolio. The next step after this will be UV Unwrapping and custom texturing!
Sunday, 18 March 2012
Character Modelling
The second area of 3D I wanted to look at was Modelling! At one point I felt very strong with being able to model anything I wanted...however as third year progressed I felt I was lagging behind some other students. The hotel room below is very simple so this is a character I've modelled for a short animation I'm working on as part of my portfolio. The next step after this will be UV Unwrapping and custom texturing!
Personal Progression
Okay, so over the past month I've been trying to develop what I considered to be my weak areas of 3D.
This would hold two benefits; 1) A chance to improve and develop my current skills and 2) Give me some new material for my portfolio.
The first area was creating realistic renders as most of my 3D is presented very 'cartoony'. - I solved this by making a hotel entry for DandAD. The challenge here was the lighting and the texturing as I never really knew how to do it 'properly'. This was quite a quick project as I started it very late...but I was very pleased with the result and learnt a lot!
This would hold two benefits; 1) A chance to improve and develop my current skills and 2) Give me some new material for my portfolio.
The first area was creating realistic renders as most of my 3D is presented very 'cartoony'. - I solved this by making a hotel entry for DandAD. The challenge here was the lighting and the texturing as I never really knew how to do it 'properly'. This was quite a quick project as I started it very late...but I was very pleased with the result and learnt a lot!
Tuesday, 28 February 2012
Client Project: Feel Good Drinks
Animation 1 of 2 is pretty much done! Just a few more tweaks and it should be there:
This is Animation 1 of 2 for the YCN 2011/12 Feel Good Drinks Brief.
"Create a campaign that communicates 3 simple things: our brand name, what our drinks look like and that our drinks are choc-full of natural, tasty, fruitiness. And do all this in a way that is unique, memorable and makes people laugh."
I'm going to be making a series of adventure animations based off one of the characters on the side of thier bottles.
The aim was to move away from the usual look and feel of my normal 3D work.
The storyboarding, modelling, texturing, lighting, animation and post production was all done by me.
CONSTRUCTIVE COMMENTS WOULD BE GREATLY APPRECIATED
Music:
Creative Minds
By: Olive Musique
This is Animation 1 of 2 for the YCN 2011/12 Feel Good Drinks Brief.
"Create a campaign that communicates 3 simple things: our brand name, what our drinks look like and that our drinks are choc-full of natural, tasty, fruitiness. And do all this in a way that is unique, memorable and makes people laugh."
I'm going to be making a series of adventure animations based off one of the characters on the side of thier bottles.
The aim was to move away from the usual look and feel of my normal 3D work.
The storyboarding, modelling, texturing, lighting, animation and post production was all done by me.
CONSTRUCTIVE COMMENTS WOULD BE GREATLY APPRECIATED
Music:
Creative Minds
By: Olive Musique
Monday, 27 February 2012
Artefact 2A: Lighting Research
Whilst I've been doing my compositing artefacts, I've come to recognise the importance of lighting...and the associated knowledge a compositor should know. To brush up on my skills, I thought I would do some lighting tests on a modelled scene. Artefact 2A so to speak:
Sunday, 26 February 2012
Sunday, 12 February 2012
Client - 2D / 3D Integration
So I've been messing around with 2D / 3D Integration this week as part of my Client project (Feel Good Drinks).
This is some progress on the 2nd animation for the series and some winter render tests:
This is some progress on the 2nd animation for the series and some winter render tests:
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